

Seems like some sort of error in the game that can't handle certian things and just ends up crashing the C++ runtime environment. Also, all the posts I found were relating to rebellion, not the earlier versions. I don't recall it happening with the non rebellion version (and I played the huge maps a few times with a number of computer opponents). I'll do this before I try it on the SSD too. However I might have changed which hard drive it was installed on, so I will have to make sure it's fully wiped, then reinstall it, just to make sure. It was doing this with the normal game, but occurs more frequently with the star trek Armada 3 mod.

I will try the game in non SLI and see if that affects anything, and I will also try to move the game from the storage hard drive to my solid state, see if that affects anything. I have 8 Gb of ram, an i5 2500k, and two gtx 570s in SLI. This is what happens when companies focus on new releases so they can get profit instead of making sure that their existing products aren't broken. Try reverifying the game cache to make sure everything was downloaded correctly.Įven with a perfect computer and a perfect installation, minidumps will still happen frequently enough to be annoying, and they still give any information (to us users) about what went wrong. If you still have the non-Rebellion version installed, you could try playing it for a couple hours and see if anything happens - if you want to do this it would narrow down the source of the problem. If there was anything left over of Sins from your old installation, it might be interfering with Rebellion if you tried to install it to the same folder. Mods can often cause these as well, if they aren't perfect - are you running any mods, or did you have any mods installed when you were playing before? If so, try disabling them.


If it's happening to you more frequently than once every few hours, the problem is most likely insufficient hardware, drivers, or video card, or so I've heard from others with similar experiences. They happen occasionally, more often in multiplayer games and in larger games, but not more than once per 20 people * 1 game usually.
